Tusks: The Orc Dating Sim is a dating sim/visual novel begun during Na No Ren O 2015.
Tusks features the player playing as a male orc, forming a group with a number of other orcs as they travel across a semi-historical semi-mythical Scotland, and forging relationships with them ranging from friendship, romance, to something else entirely, defined by the player.
In the 2003 game, Buffy the Vampire Slayer: Chaos Bleeds, both Willow Rosenberg and her girlfriend, Tara Maclay, are playable characters.
Tusks: The Orc Dating Sim focuses on a newly-formed family of gay orcs who are travelling from the annual orcish assembly to the Highlands of a semi-mythical Scotland.
Along the way, the player can begin friendships and relationships with the various members of the group, including a selkie a long way away from home, a gentle-giant orcish warrior, and a polyamorous trio of orc chieftains.
Tusks was initially conceived during Na No Ren O 2015, a game jam taking place throughout the month of March where contestants were challenged to develop a visual novel.
Read More due to some profanity, physical abuse by a parent, vague descriptions of sexual subject matter, but, most importantly, homophobia and violence against gay people in a way that could upset and trigger anyone who has personal experience with it. I mostly played it safe with my options, so I'm terrified to see what the others "endings" are. This game hit really close to home, as I am in a similar situation to the protagonist. I know this game will probably never be as popular as Loved, due to the fact that there will be less people truly affected by it, but it really is something special.
This is a very accurate, very beautiful, and very important game. I too played it safe with the options, and I don't think I want to play this again trying other options.
Aside from dedicated Romance Games, this is most common in more open-ended games, such as RPGs and Wide Open Sandbox games, rather than games that follow a tight, "every note must be hit" plot, where any romance happens at the behest of the story.